🦵 Body Clusters, Counter-Play, and Game Art within Chris Kerich’s Piles.

Published in Mediascape: Journal of Cinema and Media Studies, 2019

This is an interview article with game art Chris Kerich about his piece Piles, which I first encountered while working for Vector Festival and InterAccess in 2018. The piece shows recorded gameplay of Kerich collecting and piling up all of the bodies of all the enemy or NPC characters’s bodies within a variety of video games.

Keywords: game art, counter-play, Chris Kerich, performance, machinima, bodies, Dishonored

Direct PDF download link: https://web.archive.org/web/20200718015457/http://www.tft.ucla.edu/mediascape/pdfs/Fall2018/Fall2018_pdf_BodyClusters.pdf

Recommended citation: Bailey, A. (2019). “Body clusters, counter-play, and game art within Chris Kerich’s Piles.” Mediascape: Journal of Cinema and Media Studies, Fall 2018 Issue, University of California https://web.archive.org/web/20200201151745/http://www.tft.ucla.edu/mediascape/Fall2018_BodyClusters.html