🎮 VISM 2003 001 & 002 - Introduction to Game Studies (Winter 2022)
In-person undergraduate lectures, OCAD University, Faculty of Arts and Sciences, 2022
In Winter 2022, I taught two identical iterations of the same second-year undergraduate online game studies lecture. Assessment methods included reading responses, key term quizzes, a game analysis essay (written or recorded/video), and a final take-home exam.
Course Summary: Games studies views games as complex objects, mapping the game ‘object’, the player ‘subject’ and the critical dialogue that delimits game space. This course explores games as cultural artifacts, arising from diverse cultural histories, landscapes and geographies, impacting and impacted by sub-cultures. Students will learn to analyse the mechanics, aesthetics and practices of games via varied analytical approaches addressing their textual, performative, socio-cultural, design and political contexts. As well, the course introduces students to tools and techniques to analyze the cultural impact of the videogame.
Click here to download a PDF copy of the course’s syllabus.
