📂 Playful Records: Counter-Archival Game Art and Videogame Collections (forthcoming)
Bailey, A. (2026). Playful Records: Counter-Archival Game Art and Videogame Collections. Amsterdam University Press.
Bailey, A. (2026). Playful Records: Counter-Archival Game Art and Videogame Collections. Amsterdam University Press.
Bailey, A. (2026). “From Mods to Memories: Teaching Game History and Culture through the Paratextual Archive.” In “Teaching Video Games in the Humanities: New Media, New Pedagogies,” a special issue of Open Screens, guest edited by Iris Kleinecke-Bates and Marta F Suarez
Bailey, A. (2026). “Scarlet Rot at the End of the World: Fans Searching for Mycological Authenticity within Elden Rings Cosmic Horror.” In The Palgrave Handbook of Fungal Horror in Popular Culture. Edited by Katarina Gregersdotter and Berit Astrom. Palgrave Macmillan.
Bailey, A. (2026). “Cosmic Canvases: The Lovecraftian Legacy of Giger and Beksiński in Scorn and Indie Horror Game Design.” In Eldritch: New Critical Developments in the Lovecraftian Mythos, edited by David K. Goodin, Lang Publishing.
Bailey, A. (2024). “Factional History: Tracing the Cultural Coding of Total War: Warhammer 3’s “Immortal Empires” Map.” In Depictions of Power: Strategy and Management Games, edited by Simon Dor, Bloomsbury
Bailey, A. (2026). “Kaizo Ascent: Celeste and Difficult Level Design as Community Practice.” In The Effects of Community on Game Play and Design. Edited by Kevin Veale and Adam Jerrett.
Bailey, A., and Dolan, P. (2024). “Demade by the Blood: Bloodborne PSX at a crossroads of horror fandoms.” In Researching Horror Fans and Audiences in the Twenty-First Century, edited by James Rendell and Kate Egan, Edinburgh University Press
Bailey, A. (2025). The Counter-Archival Potential of SpekWork’s Assassin’s Creed Art History. In The Video Game Art Reader Volume 5, the VGA Gallery and Amherst College Press.
Bailey, A. (2025).“Edit Wands Always: Experimentation, Modding, and Metagaming in Noita.” In The Rise of the Roguelite: The Influence of Roguelikes on Contemporary Video Games, edited by James Cartlidge, Bloomsbury.
Bailey, A. (2024). “A devious archive: The affective historicity and paratextual Russian folkloristics of Black Book.” In Central and Eastern European Histories and Heritages in Video Games, edited by Michał Mochocki, Paweł Schreiber, Jakub Majewski, Yaraslau I. Kot, Routledge.
Bailey, A. (2024). Object gardens. In PAVED Meant Vol. 5 (2021-2023), edited by David LaRiviere. PAVED Arts. https://www.pavedarts.ca/paved-meant-vol-5-2021-2023/
Bailey, A. (2024) “Half-light histories: Exploring the experimental realism of Kentucky Route Zero and Disco Elysium” In Ready Reader One: The Stories We Tell About, With, and Around Videogames, edited by Megan Condis and Mike Sell, Louisiana State University Press.
Dolan, P., and Bailey, A. (2023). “Ghastly Graphics: Tool Fandom, Bad Cinema, and the Haunted PS1 Game Development Community.” In “Digital Nostalgia in/as Contemporary Creative Practice,” a special issue of the International Journal of Creative Media Research, guest edited by Bethany Lamont (Bath Spa University) and Beth Wakefield.
Bailey, A. (2022). “Stealth algorithms: Hito Steyerl’s encoding Of Metal Gear into her Factory Of The Sun.” The VGA Reader, Issue 3. The Video Game Art Gallery.
Bailey, A. (2020) "Living narrative worlds: Assemblage and multistability within Ian Cheng’s Emissaries trilogy," in Multidisciplinary Perspectives on Narrative Aesthetics in Video Games, edited by Deniz Eyuce Sansal, and Deniz Denizel, Peter Lang Group.
Bailey, A. (1 July 2020). "Critical compilation: Pathologic," Critical Distance.
Bailey, A. (2021). “The Museum and the Killing Jar: How Animal Crossing’s insects reveal videogames’ object afterlife.” Loading: The Journal of the Canadian Game Studies Association, Winter 2020, Vol. 13, No. 21.
Bailey, A. (2019). “Shifting borders: Walking simulators, artgames, and the categorical compulsion of gaming discourse.” Press Start Journal, The University of Glasgow.
Bailey, A. (26 June 2019). "Unforgotten fantasies: Romantic play within the game art of Angela Washko and Nina Freeman," First Person Scholar. The University of Waterloo.
Bailey, A. (2019). “Body clusters, counter-play, and game art within Chris Kerich’s Piles.” Mediascape: Journal of Cinema and Media Studies, Fall 2018 Issue, University of California
Bailey, A. (18 July 2018). "Hauntological remediation within P.T. and Resident Evil 7: The Beginning Hour." First Person Scholar. The University of Waterloo.
Bailey, A. (2018). “Authority of the worm: Examining parasitism within INSIDE and Upstream Color.” Metacritic Journal for Comparative Studies and Literature, Issue, 4.2.
Bailey, A. (2018). “Fantastic places and where to find them: Pseudo-indexical realities within video games and game art.” The VGA Reader, Issue 2. The Video Game Art Gallery.
Conference proceedings talk at Testing Institute of America 2014 Annual Conference, Los Angeles, CA
Talk at London School of Testing, London, UK
Tutorial at UC-Berkeley Institute for Testing Science, Berkeley CA, USA
Talk at UC San Francisco, Department of Testing, San Francisco, California